Version 1.8 was released in December 2012, which brought the defensive-oriented European Continental Alliance into the fray.
Soon after its then current release, the development team relocated to its own independent forum at "SWR Productions" where Rise of the Reds along with the team's other projects has remained since. This would lead to the inclusion of the European Continental Alliance as a second fully unique faction to the mod. A follow-up installment called version 1.5 would be released in 2009, while further prominence would be obtained when a merger with "Sir Maddoc" and his modification Rise of Europe took place.
The project saw its first release under new management in December of 2008, labeled Rise of the Reds 1.0 SWR Edition. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by "The_Hunter" (possessing fame within the CnC modding community for the ShockWave mod) in 2008.ĭevelopment would be moved to what was then known as E-Studios where The_Hunter and his team started to overhaul the project from the ground up, extensively redesigning the Russian faction both visually and technically.
After a series of leadership changes that included "Grazor" and "Creator" afterwards, the mod saw its first release in 2006. Rise of the Reds is an ambitious project that started in 2004, when an individual known as "Red Army" started a mod that implemented a resurgent Russian Federation into the Generals universe.